![]() The jack o’ lantern emits dim light in a 20-foot radius. While the jack o’ lantern remains motionless, it is indistinguishable from a mundane scarecrow with a pumpkin head. Similarly, a creature that has advantage on saving throws against being frightened has advantage on its saving throws against the jack o’ lanterns Eerie Presence. A creature that is immune to being frightened is immune to the jack o’ lanterns Eerie Presence. While under this effect, the creature has disadvantage on attack rolls and ability checks. A creature that starts its turn within 40 feet of the jack o’ lantern, and can see it, must succeed on a DC 16 Wisdom saving throw, or be overcome with a magical uneasiness until the start of its next turn. Languages understands the languages of its creator, but can’t speak Senses darkvision 60 ft., passive Perception 10 Damage Resistances fire bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
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